How To Download Music From Amazon Music To Your Computer Create Computer Games – Get Started on Creating Your Own Virtual Worlds

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Create Computer Games – Get Started on Creating Your Own Virtual Worlds

I have always loved video games since I first played them on a friend’s computer in the afternoon after elementary school. There is something almost magical about the fact that we can move images around and interact with the virtual world, which is a vivid imagination that shows us interacting with us. I also always wanted to make my own games, but until recently I did not have the technical knowledge to do so. I am now a second year student of software engineering, so if I could not code the game without too many things, something would go wrong. But what about ordinary people: people who use the word ‘memory leak’ to create a picture of their grandfather ‘pipe’, where the water flows and ‘blink’ never heard? Well, anyone can get into the game creation process and you don’t have to learn ‘real’ software to do that.

So where does the game start? With an idea. Games like all fiction require ideas to succeed. Surely in the same way you can sit down to write a story without thinking, you can jump in and slap the game together. However, unless you get ridiculously lucky, the best job is usually well thought out in advance.

There are two approaches to project planning. You can start from a known technological perspective and build your project on it, or you can just go to design, add as many functions and ideas as you like, and then subtract what you can not use once you have decided. On the technology you will be playing the game with. In general, the second category is probably the best to go with when designing a game. However, when you first start, the first option will save you a lot of headaches.

So for the first game you will want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game is great and there should be more of it there, but you won’t be able to create a real-world simulator with 50 billion virtual people interacting. Exactly that. Time with your actions that influence the butterfly on the future of the virtual universe when it was just your first game. True. Many people try it; No one I know has succeeded. Imitation is the best way to get started. Simple games like ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are very simple to set up, but there are some challenges. For example, ‘Pacman’ requires finding a way for ghosts. I recommend you start simpler for your first try. ‘Space Invaders’ is a great place to jump. You can create a simple and complete game without much effort and it is almost impossible to expand.

If you are stuck for an idea, pick your favorite category. Do you like adventure games like ‘Monkey Island’, ‘Grimfandago’, ‘Space Quest’, ‘King Quest’ and so on? One of those designs. Do you get into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on. Come up with an idea for that. Do you like first person shooter like ‘Quake’, ‘Half Life’ or ‘Doom’? I do not recommend it as a first project, but you can always give it a go. Feel free as you like, this is a learning experience.

Now you have an idea and it is time to cut it out. Don’t worry about technology or the fact that you may not yet know how to actually play the game, just grab a piece of paper and a pencil and go crazy with ideas. Describe the main characters, gameplay, goals, interactions, story and mapping, everything you can think of. Make sure you have enough details so that someone can read the notes and play the game in their head with relative accuracy. Changing the game design during the coding process is almost always a bad idea. Once it is set, it should continue to set until the modification phase (I will go into it more later) or you will most likely go into the ‘development hell’ where the project goes on. More work is being done with fewer results.

At the end of your game development period, you should have the following:

– Plan to write about the characters of the game and can be a sketch or two (a spaceship, a yellow circle, a car or a prince of the Dark Kingdom Falgour, you need to know who or what players and they will compete against)

– Outline of story (if this one is not too important for ‘Space Invaders’ or ‘Tetris’ but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a good idea)

– A description of a game, writing or writing a story. Storyboards are visual representations of ideas. Draw your character in action with arrows showing the flow of action and a brief written description detailing the events that take place in your picture (because some of us are not great artists and pictures of We can be a little… open to interpretation…)

Now that you have the idea to work out the muscles, it’s time to work out how to combine them. If you have reached this point and are worried that you will spend years learning complex programming languages ​​to implement your ideas, do not be afraid! Others have already worked hard for you. There are many RAD (Rapid Application Development) tools available for game development, some of which are available for free online. Some of them still require you to learn a ‘scripting language’ (a simple programming language created for a specific task), but generally it is not too complicated or relevant. I have compiled some summary list that I found at the end of the article. Free games are initially listed by category.

Well, that should be enough for you to start building your game. The most important thing to remember when you get away is that you have to finish your game . Many people start a project and then lose interest and it fails or they move on to a new project without completing anything. Start small, create a running game (if simple) that, above all, ends. When you reach this stage, you will always have a lot of things that you want to change, fix and so on. But you will get a great feeling from knowing that it is in its way finished.

From here, you can start the editing process. Play your game a few times and ask others to do the same. Note what is not fun or could be better and change things here. At this stage, it is more important than ever to keep a backup of the previous version, so if the changes do not work, you can go back and try something else without losing your job. It is at this point that you can add all new features, improve graphics and sound, whatever you like, be safe in the knowledge that you are working on a solid foundation.

When you are happy with your game, why not share it with the world? There are many cheap or free places out there for you to post your files and then you can jump on the list of links and forums and let everyone know about your creation. Well, I hope this is a useful introduction in the art of game creation. It’s great fun and can open up new avenues of creative expression for you to explore. Jump in and enjoy!

Links:

General game development:

(A tool that allows you to easily create many different types of games)

Game creator: http://www.gamemaker.nl

MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:

(Games like Monkey Island, King’s Quest, Space Quest, etc.)

Adventure Game Studio: [http://www.bigbluecup.com]

AGAST: http://www.allitis.com/agast/

3D Adventure Studio: http://3das.noeska.com/

ADRIFT (for adventure articles): http://www.adrift.org.uk/

RPGs:

(Games like Final Fantasy, Breath of Fire, Diablo)

OHRPG: http://www.hamsterrepublic.com/ohrrpgce/

RPG: http://www.toolkitzone.com/

Fighting Games:

(Games like Street Fighter, Mortal Kombat, Tekken, Soul Calibur, etc.)

KOF91: http://sourceforge.net/projects/kof91/

MUGEN (unfortunately this site is mostly in French): http://www.streetmugen.com/mugen-us.html

Side scrolling game:

(Games like 2D Mario Games, Sonic the Hedgehog, Double Dragon, etc.)

Scrolling game development package: http://gamedev.sourceforge.net/

There is more available as well. A particularly useful site for finding game developers is: http://www.ambrosine.com/resource.html

Also note, although not freeware, is a great game development tool available by Clickteam at: [http://www.clickteam.com/English/]

Klik and Play and The Games Factory in particular are apps to watch and download demos for free.

If you really want to do the right thing and set up your own game program, there are some great software resources available at the following locations:

Java game software:

http://fivedots.coe.psu.ac.th/~ad/jg/

http://www.gamedev.net/reference/articles/article1262.asp

http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming:

[http://markbutler.8m.com/vb-tutorial.htm]

C ++ game software:

http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm

http://www.rit.edu/~jpw9607/tutorial.htm

General Information:

http://www.gamedev.net/

http://www.gamasutra.com/

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