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How to Make Hip Hop Beats (Fl Studio)
Before I start writing the steps needed to create a beat, I want to say that this refers to people who have already read the Fl Studio handbook (or their DAW handbook) and know their way around the program. . Some of the things I will talk about in this article may be considered untrue or untrue by some, but this is just the way I do it, everyone has their own technique.
With that clearing, I have structured the art of typing in as few steps as possible in any order. That you want (except rhythm). I will explain each step separately. Here they are:
3) Music scale
4) Chord process
1) Tempo (BPM)
Simply put, the rhythm of a song determines its speed. Most types of music can be found within a certain time interval. Hip-Hop can be found around 70-90 BPM (Beats Per Minute = Tempo) although I created songs with 60 or even 100 beats. Setting the right tempo depends on the mood you want to convey. Slow rhythms are good for the mood, while faster rhythms are good for club-oriented rhythms.
In my opinion, drums are the most important part of hip hop. He has to have a good rhythm and also pack his fists. Take a look at the most common drum types (usually enough to create a drum sequence):
Kick drum is also called bass drum. As mentioned, this provides the bass, or so-called boom of a beat. In your 16-step Fl studio sequence program, the simplest way to set up a kick drum is to place one step on the first and ninth steps. You can arrange them as much as you want, beating the drums gives more freedom to arrange. Experiment a lot with their placement.
– Trap drum. If the kick is a trap. It sends out as many offers as a kick, it is usually still in the 5th and 13th steps. It is rarely found on other steps in classic hip hop.
– Hello hat. These are the percussion sounds that make up the rhythm. They can be placed with a kick drum or placed for the pattern itself.
Now that I have cleared up some of the drum types (more: Tom, Cyprus, Crash, Bingo, Drum, etc.), let’s create a basic drum beat. Put your feet in the first and ninth steps, the traps on the fifth and 13th, and the hat in the third, seventh, and 11th steps; 15th. That is the simplest, but also the most effective drum model ever made.
To become proficient in designing drum patterns quickly, you should pick up the songs you really like, find their rhythm, and then recreate the drum sequence, you will learn a lot this way. This is a useful exercise.
3) Music scale
When adding a device, it is very important for it to maintain the music level. The music scale is a selection of notes that you can play and listen to well together. There are many types of scales, but the most common are large and minor. The larger the scale, the happier they are, while the smaller the sadder. They are not embedded in the battery, but you can make the little scales sound more enjoyable, it depends on how you play them, what the rhythm is and so on.
A good way to find the scale is to use the scale / chord tool found on warbeats.com. Just select a scale type note (large or small or other) and it will display all the notes in that scale.
I have covered only the basics of music scale, there are many quality articles, videos that cover this in more depth, but for starters what I have just said is enough.
4) Chord process
Let me start by explaining what a chord is. It is usually a selection of three or more notes played at the same time. The evolution of the chords is the sequence of these chords played one at a time. Progress is usually marked with Roman numerals (I, II, III, IV, etc.). An example of a chord process is I. IV. V. To apply it to the C Major scale, for example, we need to find the I.IV.V notes (first, fourth, and fifth). Using the scale / chord tool again, we know that the first note is C, which is not surprising, we select the chord tab and select “Main”. It shows that the C Major chords are played with the C, E and G notes all at the same time. We then proceed to find the fourth note in the scale and the fifth and do the same. Then we play our progress. Note: The chord must be the same as the scale, if the scale is the master, the chord must also be the master.
Find out more about different chord processes on the Internet or in books on music theory.
This can be very miraculous. Basically play the notes in the scale you choose until you get an attractive pattern and sound good. Unfortunately, I can not help you that with the creation of music it is a natural thing, there is no special technique on it. All you can do is find a video that explains how to play a popular song and learn to play it yourself, it will definitely help in creating music in the future by seeing how the experts do it.
6) Chord process
This part happens when you have a lot of music that has created a solid chord process and a good drum pattern. Let’s look at a simple structure:
Intro (4 bars) -Verse (16 bars) -Chorus (8 bars) -Verse (16 bars) -Chorus (8 bars) -Outro
The instructions must catch the attention and set someone to listen to the whole song. Use your most interesting section on this section. It can be melody, intro drums, chords and so on.
The verse is the part where the artist tells his story. It should not be too crowded. Emphasis must be placed on the artist. The slight change in typing makes for an interesting verse.
The chorus must be the most compelling part of the song. There must be more listeners. Use your best tune on it and accentuate it using the pad in the background.
Outro must finish the beat in a good way by removing the elements gradually or by dismantling everything. Get out slowly.
Clever instruments try to complement each melody together, changing instruments during typing. Make things interesting.
Experience is the best teacher when deciding which tool to use and when to place it. As mentioned before, listen to your favorite music and pay attention to how the sound changes, etc. Learn from the experts, learn their techniques and adapt it to your style.
This is the last part of typing (also skilled, but meaningless until you have recorded the artist)
Blending is the part where you make everything sound good by adjusting the volume, amplifying the volume to the left and right EQ and compressing additional FX (effects) such as delay, repetition, gate distortion. And so on.
In my opinion, you should always start by adjusting the volume. This is up to your ear only, I can not say for sure which db level to set each sound, what I can say, even if never go through 0db. Do not ask why.
On pannin sounds, the only rule is not to exceed pannin. For example, a trap snapped to the left 60% sounds bad in the mix. Normally keep the kick in the middle, set the trap 10-15% left / right, has 20% left / right and decide the rest for yourself. Use your ears.
EQ stands for Equality. For a better idea, turn on the Fruity Parametric EQ 2 mixer network (preferably on a continuous channel). Play beats and you will notice a bright light coming into a specific part of the Parametric EQ. That area represents the frequency range at which your voice is most active. Using the parameters of the plugin you can accentuate that frequency or decrease it. To get clear sound in one beat, make sure that each sound has its own frequency range. The bass sits low between about 40 and 100Hz, while high-end instruments live in the three ranges of 5 khz and 10 khz.
As much as I want to go deeper about compression, I believe there are others who are better than me. I will explain what it is. Basic compression, volume level, track wise. It does not allow the level to pass a certain level. Sounds simple in theory, but a bit complicated.
Adding Fx to a specific sound is definitely an option, but it can really enhance your track. I will give you an example. You have your own drum model, but it just needs a little more presence. Try adding a reeverb plugin on the snare and then distorting it a bit with other plugins (Fruity Dist I think). Suddenly your model sounds interesting!
I think I covered everything I needed to create the rhythm. However, do not stick to this article, read everything you can, watch each video on the topic and always learn!
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