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Simcity – Will You Build The Ideal City?
Start with an underdeveloped city (you name it) and build it into a metropolis. Or take on the challenge of saving a troubled city. Either way, taxes, zoning, crime, transportation, education, fire control, and other important issues are in your hands.
Time passes and every decision you make has consequences for the future. Your assistant, Dr. Wright, will help you make the right decision. Just ask! Unexpected disasters like fires, earthquakes, plane crashes, and even giant koopas with industrial pollution noses threaten your growing city!
Will you build the perfect city? Or will disgruntled citizens leave you with a ghost town?
SimCity was released for the Super Nintendo in 1991 and was one of the first games to be released after the first three (Mario World, F-Zero and Pilotwings). There really isn’t much to the story; You have been elected mayor of a barren area (add water) and your goal is to turn it into a Megalopolis of 500,000 citizens. Sound easy? Not this one.
The graphics match the game very well and are above average themselves. The music is simply amazing as the game fits perfectly into the game structure. It all comes together very nicely and makes it very enjoyable to play.
This game wasn’t a showcase for the SNES’s graphical capabilities, and it wasn’t meant to be. However, there were some spectacular effects here, such as the changing of the seasons every three months and the forest changing color from green to brownish-white. ”Zones” don’t look like they do in real life, especially when they’re first built.
Airports and seaports look great. It’s also very easy to tell what’s going on, which is always a plus, for example when an area needs power you’ll see lightning turn on and off. Certain structures, especially Industrial Zones, are animated.
Honestly, the music is really annoying until you reach Metropolis (100,000 citizens), but before that, the Disaster Theme is the best theme you’ll ever hear. Music seems to fit into any stage of development of your city. Of course, it doesn’t help if the music becomes tiresome.
In terms of sound effects, there’s a really narrow range of options besides clicking on icons and placing zones. Sometimes a railroad car starts moving, or a plane takes off (or crashes, right before that awesome disaster music). Other than that, there aren’t really that many sound effects throughout the game.
It’s true that the game would really benefit from a mouse device, but since the game predates the SNES mouse by a year, that’s not an option. However, the game controls really well, and even in light of its sequels, Simcity 2000 and 3000, there’s not much to do. You can set the pace of the game and wreak havoc on your city (although you can. Don’t invoke the almighty Nuclear Meltdown… ), or visit Dr. Wright for advice.
Of course, in order to achieve our goals, we must listen to our citizens and give them what they want. The Icon interface allows you to access this information when you need it. When it comes to building your city, it’s really simple: Click on the building you want to build, find a place to build it, hit a button, and “BAM” there’s your structure.
Although it is not really a story, the basic premise was very original for its time. You are the mayor of the city who must lead the way to the Megapolisdome. Remember, story wasn’t an important part of video games in 1991. But honestly, it’s not the story that will keep you playing this game.
Honestly, I believe that pulling off Megapolis the right way is the hardest thing in all of video games. And the Big Money code you know doesn’t really make it easy. As with this type of game, you need to build a solid financial base before you can go slow and build at a decent pace (so you’ll spend a lot of time with Game Speed set to Fast and just wait around). The Big Money code can make it faster, but trust me.
Admittedly, there isn’t much to do after winning this game. Of course, you’ll probably never beat the game in the Megalopolis sense. If you’re bored, you can try one of the 6 scenarios that give you a city with problems ranging from simple (Traffic, Crime) to near-destruction (Nuclear Meltdown). You have 5 or 10 years to correct the situation.
In addition to the beautification of the city, it is quite difficult to stay on budget during such a period, since it is possible to lose hundreds of dollars per year. It’s fun to play the game a lot before you beat them, but then you really start to get sick.
It was truly the first Sim game that begat all others, and it’s still one of the best. Functional graphics, “Unique” sound, great controls and of course disaster will make you want to add this game to your collection if you’re a fan of the Simulation genre.
You will be disappointed. All in all, this is another classic game that goes beyond the various levels. Although it’s not as rare as Final Fantasy III or Mega Man X3, it’s not as popular either. (Fortunately, at least the price range is generally reasonable.)
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